TH4 Base Layout with Copy Links (2026)
Here are 12 of the best Town Hall 4 base layouts for 2026, built for Farming, War, and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH4 attacks.
Anti-2 Farming
TH4 Anti-2 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Compact layout with all storages behind walls
- Central Air Defense holds against Balloons
- Cannons and Spring Traps stop Giants, Bombs block Wall Breakers
- Fill your CC to stop Balloon spam
TH4 Anti-2 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Storages and Town Hall locked behind thick walls
- Mortar and Archer Tower grind down ground troops
- Central Air Defense with Cannon and Spring Trap support stops Giants and Balloons
- Fill your CC to stop Balloon spam
TH4 Anti-2 Farming Base #1
CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer



- Storages tucked safely inside the walls
- Central Air Defense handles Balloon spam
- Bombs and Spring Traps catch Giants and Wall Breakers
- Solid all-around base that's hard to two-star
Anti-3 Farming
TH4 Anti-3 Farming Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Town Hall outside as bait to protect storages
- Storages locked in two walled sections with grouped defenses
- Mortar with Archer Tower backup, Air Defense behind Cannon and Spring Traps
- Bombs block Wall Breakers
TH4 Anti-3 Farming Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Walled storages with swap options for loot priority
- Central Mortar holds against Giant pushes
- Cannons and Spring Traps pull Giants away from Air Defense
- Outer Bombs block Wall Breakers
TH4 Anti-3 Farming Base #1
CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer



- Two-section anti-3-star layout
- Top Air Defense covered by Cannon, bottom Mortar by Archer Towers
- Storages split across two walled sections
- Spring Traps catch Giants at the Mortar, Bombs block Wall Breakers
War
TH4 Anti-2 War Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Deep Town Hall makes two-starring tough
- Open bottom wall with Spring Traps to catch Giants
- Cannon guards Air Defense against Balloons
- Central Mortar grinds ground troops, fill your CC every war
TH4 Anti-2 War Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Three-section layout with Town Hall, Mortar and Air Defense at the core
- Open wall path funnels Giants into Spring Traps
- Mortar grinds ground troops deep into the fight
- Fill your CC every war
TH4 Anti-2 War Base #1
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Central Town Hall in a wide layout that spreads attackers thin
- Spring Traps catch Giants, Bombs block Wall Breakers
- Handles Giant-Balloon attacks well
- Solid pick for CWL and clan wars
CWL
TH4 Anti-3 CWL Base #3
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Wide layout with all defenses inside walls
- Spring Traps line the main paths to stop Giants
- Bombs block Wall Breakers near Air Defense
- Tight defense groups, fill your CC every CWL war
TH4 Anti-3 CWL Base #2
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Asymmetric layout that breaks clean funnels
- Central Air Defense with Spring Traps to stop Giants
- Walled Mortar stays out of Archer and Wizard range
- Tight spacing, fill your CC every war
TH4 Anti-3 CWL Base #1
CC: 1 Baby Dragon, 1 Wizard, 1 Archer



- Central Clan Castle pressures attacks from any side
- Mortar and Air Defense in the middle for full coverage
- Outside Town Hall lowers three-star chances
- Covers both ground and air threats
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