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TH4 Base Layout with Copy Links (2026)

Here are 12 of the best Town Hall 4 base layouts for 2026, built for Farming, War, and CWL in Clash of Clans. Every base comes with a working copy link and is designed to defend against common TH4 attacks.

Anti-2 Farming

TH4 Anti-2 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

Compact TH4 farming base with centered Air Defense, storages behind walls, and traps set to stop Giants and Wall Breakers.
  • Compact layout with all storages behind walls
  • Central Air Defense holds against Balloons
  • Cannons and Spring Traps stop Giants, Bombs block Wall Breakers
  • Fill your CC to stop Balloon spam

TH4 Anti-2 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 farming base with Town Hall and storages behind thick walls, Mortar and Archer Tower combo, and central Air Defense with trap support.
  • Storages and Town Hall locked behind thick walls
  • Mortar and Archer Tower grind down ground troops
  • Central Air Defense with Cannon and Spring Trap support stops Giants and Balloons
  • Fill your CC to stop Balloon spam

TH4 Anti-2 Farming Base #1

CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer

TH4 farming base with centered Air Defense, storages behind walls, and traps to stop Giants, Wall Breakers, and Balloon spam.
  • Storages tucked safely inside the walls
  • Central Air Defense handles Balloon spam
  • Bombs and Spring Traps catch Giants and Wall Breakers
  • Solid all-around base that's hard to two-star

Anti-3 Farming

TH4 Anti-3 Farming Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 Anti-3 Farming Base #3 - Town Hall sits outside as bait, pulling attackers away from your storages. - Storages stay locked in two walled sections with defenses grouped tight for stacked damage. - Top Mortar gets Archer Tower backup, bottom Air Defense sits behind a Cannon and Spring Traps to pop Giants early. - Bombs block Wall Breakers from cracking through the walls. TH4 farming base with Town Hall outside as bait, storages in two walled sections, and traps set to stop Giants and Wall Breakers.
  • Town Hall outside as bait to protect storages
  • Storages locked in two walled sections with grouped defenses
  • Mortar with Archer Tower backup, Air Defense behind Cannon and Spring Traps
  • Bombs block Wall Breakers

TH4 Anti-3 Farming Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 farming base with centered Mortar, storages inside walls, and traps funneling Giants away from Air Defense.
  • Walled storages with swap options for loot priority
  • Central Mortar holds against Giant pushes
  • Cannons and Spring Traps pull Giants away from Air Defense
  • Outer Bombs block Wall Breakers

TH4 Anti-3 Farming Base #1

CC: 1 Valkyrie, 1 Wizard, 1 Minion, 1 Archer

TH4 anti-3 farming base with Air Defense on top behind a Cannon, Mortar on bottom behind Archer Towers, and Spring Traps baiting Giants.
  • Two-section anti-3-star layout
  • Top Air Defense covered by Cannon, bottom Mortar by Archer Towers
  • Storages split across two walled sections
  • Spring Traps catch Giants at the Mortar, Bombs block Wall Breakers

War

TH4 Anti-2 War Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with deep Town Hall, Spring Traps stopping early Giants, and Cannon protecting Air Defense against Balloon attacks.
  • Deep Town Hall makes two-starring tough
  • Open bottom wall with Spring Traps to catch Giants
  • Cannon guards Air Defense against Balloons
  • Central Mortar grinds ground troops, fill your CC every war

TH4 Anti-2 War Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with three-section core, Spring Trap funnel killing Giants instantly, and Mortar grinding troops throughout the fight.
  • Three-section layout with Town Hall, Mortar and Air Defense at the core
  • Open wall path funnels Giants into Spring Traps
  • Mortar grinds ground troops deep into the fight
  • Fill your CC every war

TH4 Anti-2 War Base #1

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 war base with centered Town Hall, Spring Traps stopping Giants, and Bombs blocking Wall Breakers in a wide defensive layout.
  • Central Town Hall in a wide layout that spreads attackers thin
  • Spring Traps catch Giants, Bombs block Wall Breakers
  • Handles Giant-Balloon attacks well
  • Solid pick for CWL and clan wars

CWL

TH4 Anti-3 CWL Base #3

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with wide layout, Spring Traps on push paths, and Bombs protecting Air Defense from Wall Breakers.
  • Wide layout with all defenses inside walls
  • Spring Traps line the main paths to stop Giants
  • Bombs block Wall Breakers near Air Defense
  • Tight defense groups, fill your CC every CWL war

TH4 Anti-3 CWL Base #2

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with asymmetric layout, centered Air Defense, Spring Traps stopping Giants, and Mortar shielded from Archers and Wizards.
  • Asymmetric layout that breaks clean funnels
  • Central Air Defense with Spring Traps to stop Giants
  • Walled Mortar stays out of Archer and Wizard range
  • Tight spacing, fill your CC every war

TH4 Anti-3 CWL Base #1

CC: 1 Baby Dragon, 1 Wizard, 1 Archer

TH4 CWL base with centered Clan Castle and Air Defense, outside Town Hall to lower three-star chances, and full ground and air coverage.
  • Central Clan Castle pressures attacks from any side
  • Mortar and Air Defense in the middle for full coverage
  • Outside Town Hall lowers three-star chances
  • Covers both ground and air threats
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